HUBUNGAN INTENSITAS BERMAIN GAME ONLINE TERHADAP MOTIVASI BELAJAR SISWA KELAS V SD 2 KARANG BENER
DOI:
https://doi.org/10.29303/pendas.v5i2.4829Keywords:
Online Games, Learning MotivationAbstract
ABSTRACK This research aims to determine the relationship between the intensity of playing online games and the learning motivation of class V students at SD 2 Karang Bener, Kudus Regency. The correlation method is the method used in this research using a quantitative correlation approach. The population in this study was all class V students at SD 2 Karang Bener, totaling 8 students. The samples taken were all fifth grade students at SD 2 Karang Bener, because the population was less than 10 students. The data collection method used was a questionnaire. The questionnaires used were online game playing intensity questionnaires and learning motivation questionnaires consisting of 10 question items. Results based on the Rank Spearman correlation statistical test of the relationship between the intensity of playing online games and learning motivation showed that the Spearman Rank correlation test I results obtained a Correlation Coefficient value of 0.291, meaning the correlation between the two variables was very weak and a significance value of 0.484 (p>0.05) was obtained. Because the p-value is > 0.05, the test decision is that Ho is accepted and Hα is rejected. So it was concluded that there was no relationship between the intensity of playing online games and the learning motivation of SD 2 Karang Bener students. Conclusions based on these results are expected for teachers and parents to pay more attention to their children, especially including children's activities in using technology, which is currently developing increasingly rapidly, especially in generating student motivation and achievement through technological developments.References
Anugrah, A., Istiningsih, S. ., & Zain, M. I. (2022). Pengembangan Media Pembelajaran Wordwall Berbasis Game Edukasi Pada Mata Pelajaran IPS Kelas VI SDN 48 Cakranegara. Pendagogia: Jurnal Pendidikan Dasar, 2(3), 208–216. Retrieved from https://jurnal.educ3.org/index.php/pendagogia/article/view/81.
Ayulia, E., & Perdana, P. I. . (2022). Penguatan Literasi Digital Pada Siswa SD Melalui Implementsi Game Based Learning (GBL). Pendagogia: Jurnal Pendidikan Dasar, 2(3), 226–230. Retrieved from https://jurnal.educ3.org/index.php/pendagogia/article/view/89.
Haryanti, Nik, et al. “PENGARUH GAME ONLINE TERHADAP PRESTASI BELAJAR DAN MOTIVASI BELAJAR SISWA MI MIFTAHUL HUDA SENDANG TULUNGAGUNG The Effect Of Online Games On Learning Achievement And Learning Motivation Of Mi Miftahul Huda Students Sendang Tulungagung Mar’atul Hasanah MI .” Ilmu Sosial, Bahasa Dan Pendidikan, vol. 2, no. 3, 2022, pp. 131–38.
Hidayatuladkia, Shella Tasya, et al. “Peran Orang Tua Dalam Mengontrol Penggunaan Gadget Pada Anak Usia 11 Tahun.” Jurnal Penelitian Dan Pengembangan Pendidikan, vol. 5, no. 3, 2021, p. 363, https://doi.org/10.23887/jppp.v5i3.38996.
Laeliah, Siti Mutiah, and Fachruroji Fachruroji. “Pengaruh Game Online Terhadap Prestasi Belajar Pendidikan Agama Islam.” Indonesian Journal of Education and Social Sciences, vol. 2, no. 1, 2023, pp. 1–6, https://doi.org/10.56916/ijess.v2i1.352.
Larasati, Erlyn Dwi, et al. “Dampak Intensitas Bermain Online Game Terhadap Motivasi Belajar Dan Perilaku Sosial Anak.” Indonesian Journal of Education and Social Sciences, vol. 2, no. 2, 2023, pp. 112–23, https://doi.org/10.56916/ijess.v2i2.495.
Nuhan, Maria Yohanesti Gola. “Hubungan Intensitas Bermain Game Online Dengan Prestasi Belajar Siswa Kelas IV Sekolah Dasar Negeri Jarakan Kabupaten Bantul Yogyakarta.” Jurnal Pendidikan Guru Sekolah Dasar, vol. 6, no. 5, 2016, pp. 494–501.
Prasetyo, Aji, et al. “Dampak Permainan Game Online Terhadap Prestasi Belajar Siswa Sekolah Dasar.” Jurnal Educatio FKIP UNMA, vol. 9, no. 1, 2023, pp. 333–40, https://doi.org/10.31949/educatio.v9i1.4733.
Rahyuni, Rahyuni, et al. “Pengaruh Game Online Terhadap Motivasi Belajar Dan Prestasi Belajar Siswa SD Kecamatan Pammana Kabupaten Wajo.” Bosowa Journal of Education, vol. 1, no. 2, 2021, pp. 65–70, https://doi.org/10.35965/bje.v1i2.657.
Sari, Apriani Susmita, et al. HUBUNGAN INTENSITAS BERMAIN GAME ONLINE TERHADAP MOTIVASI BELAJAR DAN PRESTASI SISWA. 2024, pp. 15–22.
Sari, Refri Diantika, et al. “Pentingnya Ikut Serta Orang Tua Dalam Memotivasi Belajar Anak Sekolah Dasar.” Journal for Lesson and Learning Studies, vol. 4, no. 3, 2021, pp. 378–87, https://doi.org/10.23887/jlls.v4i3.38572.
Silalahi, Ulber. “METODOLOGI Analisis Data Dan Intepretasi Hasil Untuk Penelitian Sosial Kuantitatif.” Journal Manajemen, 2018, p. 341, https://repository.unpar.ac.id/bitstream/handle/123456789/7728/Ulber_143804-p.pdf?sequence=1&isAllowed=y.
Theresia, Elizabeth, et al. “Hubungan Kecanduan Bermain Game Online Dengan Motivasi Belajar Pada Siswa Smp Di Kota Bandar Lampung Tahun 2019.” PSYCHE: Jurnal Psikologi, vol. 1, no. 2, 2019, pp. 96–104, https://doi.org/10.36269/psyche.v1i2.103.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Muzdalifah Muzdalifah, Vebby Meilia Roja, Fara Fatika Maharani , Wardatutsani Latifun Niklah, Sekar Dwi Ardianti, Erick Aditia Ismaya
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.